I_AmTheReaper
Player
Now that smash has been updated, can we revisit whether or not items should break? Cause it happens at random times and it's extremely frustrating. When you have an item, you should be able to play as though you have it, taking risks that your item can bail you out of should they go wrong. Then it breaks as soon as you need it. What's the point of that? The last time I brought this up I was told items broke when you were between 70-100%, but that has been disproven many times. There is no rhyme or reason to it whatsoever.
If you really want players to cycle through items more, make the items that have spawned on the map change. If a "leuchten" has been in the same spot for 4 minutes, why not change it to a different random power up?
If you really want players to cycle through items more, make the items that have spawned on the map change. If a "leuchten" has been in the same spot for 4 minutes, why not change it to a different random power up?